VR for Change:
Dan Bartlett, LCC Screen School
With the film and gaming industries already seeing huge benefits from VR and 360, what is the potential for this technology to be implemented in other ways? This panel looks to the future, discussing how VR can be developed for positive solutions across medical care, rehabilitation and education as well as destructive purposes, such as military use or surveillance.
- Steve Jelley, Dimension Studios
- Sarah Ticho, Hatsumi VR
- Leen Segers, LucidWeb
- Annie Wan, London College of Communication