Increasingly, filmmakers can make their own rules, as technology makes what was once impossible to realise on screen – or not practical without blockbuster budgets – accessible to more and more practitioners. However, whether the methods chosen are the cutting edge of virtual reality or the most traditional hand-drawn animation, they remain ways of liberating the vision of the filmmaker and realising the power of the narrative. In our Industry Sessions, an impressive line-up of established figures working across these fields will share their expertise at visual storytelling in all its forms and consider the state of the art – and its future direction.
In Emerging Technologies: VR & the Digital Future (York St John University, Fountains; Friday 10 November, 14:00 – 15:00) Peter Collis, Head of 360/3D Film Production at INITION will discuss the emergence of VR filmmaking. He will consider specific issues in in VR cinematography including stereoscopic capture, spatial audio and the editing process: and will also highlight some of the obstacles encountered when working with VR and how to overcome them.
Neil Kidney, the founder of Seed Animation Studio, who has created content for clients including MTV, Nickelodeon and Coca-Cola, will talk about how to find room for your own imagination in commercially driven projects, in Animation: The Importance of Self-Initiated Work (York St John University, Quad South; Friday 10 November, 14:00 – 15:00). He will draw upon his industry-led experience to give an insight into what it’s like to work in a hands-on studio.
If there is a company synonymous with the world of visual effects it is Industrial Light and Magic, the VFX wing of Lucasfilm, first founded as the effects unit for Star Wars (1977) and the original parent company of Pixar. At ASFF, ILM’s Julian Foddy will host Visual Effects: Creating New Possibilities & Ideas (York St John University, Temple Hall; Friday 10 November, 12:30 – 13:30). Using examples from his own work, which includes Kong: Skull Island, Black Panther, Doctor Strange, Thor: Ragnarok and Rogue One: A Star Wars Story, he will discuss visualising new worlds.
Videogames are increasingly at the leading edge of this field, generating a creative synergy with the world of film. In Computer Graphics are Art: The Role of Design in Modern VFX (York St John University, Quad South; Friday 10 November, 12:00 – 13:00), Stu Aitken Creative Director, Axis Animation and Paul Schleicher Executive Producer, axisVFX, will bring their experience at realising the visual world of games. They will address the principles of design to ensure you get the most from your VFX and animation budget, and reveal the secrets of the pre-production process and the difference it can make to visual impact.
For more information: www.asff.co.uk/tickets
ASFF runs 8-12 November. For more information or to book tickets: www.asff.co.uk/tickets
To view the full programme online, click HERE.
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1. Courtesy of Jim Poyner.